1999: Hore, Mita koto ka! Seikimatsu

1999: Hore, Mita koto ka! Seikimatsu

Cover art
Developer(s) Coconuts Japan[1]
Publisher(s) Coconuts Japan[1][2]
Platform(s) Family Computer[1]
Release date(s)
Genre(s) Turn-based strategy board game[1][3]
Mode(s) Single-player[4]
Multiplayer (up to 2 players[4])
Media/distribution Family Computer cartridge

1999: Hore, Mita koto ka! Seikimatsu (1999ほれ、みたことか!世紀末?, "1999: Look, Do you see that?! It's the End of the Century") is a Family Computer video game that takes place in the late twentieth century right up through the year 1999.

This game is similar to a crossover between Monopoly and The Game of Life.[5] Aliens arrive to tell the players to live their lives to the fullest before its too late because of some event that will occur at the end of 1999.[4][5] Cards are used instead of dice[4] and the players might be involved in automobile accidents, jobs, investing in the stock market, falling in love with a woman (the player can only play as a male character), or even a single round at the slot machines.[4][5]

Gameplay

The player moves around in a board game-type environment trying to prevent space aliens (of increasing strength and potency) from destroying human civilization (as they build their temple on Earth). Accomplishing a complete revolution around the board (going from the start line back to the start line) ends each chapter. When a chapter begins, all four vehicles are on the start line and the player who wins the previous chapter usually starts first. There are questions that must be answered with a "yes" or a "no." Failure to succeed in this quest will result in the extraterrestrials taking over planet Earth. There is haunting music and up to four players can compete, although Japanese literacy skills are required to play this game.

Only harmless aliens appear until a greater nemesis is revealed in the second chapter of the story. By gaining power and money, the player gains the strength and the means to stop the alien invasion before the end of 1999. This game starts in late 1995 even though the title has "1999" on the date. Lucky players get to collaborate with the alien forces and participate in their religious rituals (sacrificing some of their power to maintain an alliance with the invading forces). Starting on January 1997, player will be able to notice devastation and increasing levels of physical destruction on the game board as the alien invasion becomes more overt to the humans of planet Earth. By 1998, the damage to the buildings and the trees almost become post-apocalyptic with the trees becoming completely barren.

The player who earns the greatest amount of power points wins the game and gets to live on the alien planet for the rest of his life (the amount of money the player carries at the end of the game is irrevelant).

References